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Dr. Adriana de Souza e Silva

Picture of Dr. Adriana de Souza e Silva

Associate Professor

Biography

Adriana de Souza e Silva is Associate Professor at the Department of Communication at North Carolina State University (NCSU), affiliated faculty at the Digital Games Research Center, and faculty member of the Communication, Rhetoric and Digital Media (CRDM) program at NCSU. Dr. de Souza e Silva's research focuses on how mobile and locative interfaces shape people's interactions with public spaces and create new forms of sociability. She teaches classes on mobile technologies, location-based games and Internet studies. Dr. de Souza e Silva is the co-editor (with Daniel M. Sutko) of Digital Cityscapes—Merging digital and urban playspaces (Peter Lang, 2009), the co-author (with Eric Gordon) of Net-Locality: Why location matters in a networked world(Blackwell, 2011), and the co-author (with Jordan Frith) of Mobile interfaces in public spaces: Control, privacy, and urban sociability (Routledge, 2012). She holds a Ph.D. in Communication and Culture from the Federal University of Rio de Janeiro, Brazil.

Interests

Digital media, mobile technologies, locative media, mobilities

Projects

Dr. Adriana de Souza e Silva works in the emerging fields of digital media and mobile communication. She studies how mobile technologies help us make sense of our interactions with public spaces and to society. There are two main interrelated trends to Adriana’s research. The first deals with the study of location-aware mobile technologies such as GPS-equipped cell phones. She investigates how location-based mobile games and location-based social networks enable people to coordinate their activities with others, to gain information about others, and to manage their own personal privacy.  These are the topics of her two most recent co-authored books, Mobile Interfaces in Public Spaces: Locational privacy, control, and urban sociability (with Jordan Frith) and Net Locality: Why location matters in a networked world (with Eric Gordon). Mobile Interfaces in Public Spaces (Routledge, 2012) explores how mobile communication is changing the social structure and the way that we use technology for location-based communication in everyday life. The book traces the history of mobile artifacts like the book, the Walkman, and the iPod, to show how we have used these objects to both avoid interactions with others in public spaces, and also to shape a particular way of interacting with these spaces. It describes how location-aware technologies can also be used to interact with public spaces, and has strong implications for our perception of privacy and sociability. Her other co-authored book, Net Locality (Blackwell, 2011), develops a theory for understanding digital networks and our connection to public spaces and the internet.

Adriana’s second area of research focuses on mobile phone use in developing countries. She investigates how slum (favela) residents in Rio de Janeiro (Brazil) utilize mobile technology in their everyday lives. Low-income people often use mobile phones in ways that were not foreseen by technology developers. For example, they have pre-paid cell phones with no credit that only receive calls and cannot be used to call anybody. However, technology gives them access to social communication in ways that were not possible before. She is also exploring how the research and artistic community in that country use mobile technology, and investigating the history of mobile phone regulation and adoption in Brazil. These topics are part of her forthcoming book, which critically analyzes the adoption and use of mobile technologies in the fifth largest mobile market in the world. By comparing the development of mobile phones in Brazil to that of other developing nations, she explores how socio-economic and cultural factors such as income distribution and education influence and are influenced by mobile phone use. Experts and non-experts alike tend to associate the rapid expansion of mobile phone use with concerns over loss of privacy, blurring boundaries between public and private, and new possibilities for economic development. In this book, she demonstrates how Brazil’s specific social, cultural, and economic contexts require rethinking these assumptions regarding mobile technology use

Publications

1. Peer-reviewed books

  1. de Souza e Silva, A., & Frith, J. (2012). Mobile Interfaces in public spaces: Locational Privacy, Control and urban sociability. New York: Routledge.
  2. Gordon, E., & de Souza e Silva, A. (2011). Net-locality: Why location matters in a networked world. Malden, MA: Wiley Blackwell.
  3. de Souza e Silva, A., & Sutko, D. M. (2009) (Eds.). Digital Cityscapes: Merging digital and urban play spaces. New York: Peter Lang Publishing.

 

2. Peer-reviewed journal articles

  1. de Souza e Silva, A. (2013). Location-aware mobile technologies: Historical, social, and spatial approaches. Mobile Media and Communication, 1 (1), 116-121. DOi: 10.1177/2050157912459492
  2. Shklovski, I., & de Souza e Silva, A. (2012). An Urban Encounter: Realizing Online Connectedness Through Local Urban Play. Information, Communication and Society. doi: 10.1080/1369118X.2012.756049
  3. Sutko, D. M., & de Souza e Silva, A. (2011). Location-aware mobile media and urban sociability. New Media & Society, 13 (5), 807-823, first published on March 11, 2011 as doi:10.1177/1461444810385202.
  4. de Souza e Silva, A., Sutko, D. M., Salis, F., & de Souza e Silva, C. (2011). Mobile phone appropriation in the favelas of Rio de Janeiro, Brazil. New Media & Society, 13 (3), 363-374, first published on March 24, 2011 as doi:10.1177/1461444810393901.
  5. de Souza e Silva, A., & Sutko, D. M. (2011). Theorizing locative technologies through philosophies of the virtual. Communication Theory, 21 (1), 23-42.de Souza e Silva, A., & Frith, J. (2010). Locational privacy in public spaces: Media discourses on location-aware mobile technologies. Communication, Culture & Critique, 3 (4), 203-525.
  6. de Souza e Silva, A., & Frith, J. (2010). Locative mobile social networks: Merging communication, location, and urban spaces. Mobilities, 5 (4), 485-506.
  7. de Souza e Silva, A., & Hjorth, L. (2009). Playful urban spaces: A historical approach to mobile games. Simulation & Gaming. 40 (5), 602-625. doi:10.1177/1046878109333723 (as of April 2010, this article is the 26th most-frequently read in the journal-http://sag.sagepub.com/)
  8. de Souza e Silva, A. (2009). Hybrid reality and location-based gaming: Redefining 
mobility and game spaces in urban environments. Simulation & Gaming, 40 (3), 404-424. 
doi:10.1177/1046878108314643. (as of April 2010, this article is the 48thmost-frequently read in the journal-http://sag.sagepub.com/)
  9. de Souza e Silva, A., & Sutko, D. (2008). Playing life and living play: How hybrid reality games reframe space, play, and the ordinary. Critical Studies in Media Communication, 25(5), 447-465.
  10. de Souza e Silva, A. (2008). Alien-Revolt: A case study of a location-based mobile game in Brazil. IEEE Technology and Society Magazine, 27 (1), 18-28.
  11. de Souza e Silva, A. (2006). Re-conceptualizing the mobile phone – From telephone to collective interfaces. Australian Journal of Emerging Technologies and Society, 4(2), 108-127.
  12. de Souza e Silva. A., & Delacruz, G. (2006). Hybrid reality games reframed: potential uses in educational contexts. Games & Culture, 1 (3), 231-251. (As of April 2010, this article is the 34th most-frequently cited in the journal-http://gac.sagepub.com/) 
  13. de Souza e Silva, A. (2006). From cyber to hybrid: mobile technologies as interfaces of hybrid spaces. Space & Culture, 9 (3), 261-278. (As of April 2010, this article is the 38th most-frequently cited and the 1st most-frequently read in the journal-http://sac.sagepub.com/)
  14. de Souza e Silva, A. (2004). Arte, interfaces gráficas e espaços virtuais. Ars: Journal of the Arts Department the Arts and Communication School at the University of São Paulo, 2(4), 78-97.
  15. de Souza e Silva, A. (2004, October 29). Are cell phones new media? Hybrid communities and collective authorship. trAce Online Writing Centre. Retrieved February 12, 2006, from http://trace.ntu.ac.uk/Process/index.cfm?article=121
  16. de Souza e Silva, A. (2004). Art by Telephone: from static to mobile interfaces. Leonardo Electronic Almanac (LEA), 12(10).
  17. de Souza e Silva, A. (2004). Mobile networks and public spaces: bringing multiuser environments into the physical space. Convergence: The journal of research into new media technologies, 10(2), 15-25.
  18. de Souza e Silva, A. (2004). From simulations to hybrid space: how nomadic technologies change the real. Technoetic Arts: an international journal of speculative research, 1 (3), 209-221.
  19. de Souza e Silva, A. (2003). Hybrid spaces in art and science fiction: From cyberspace to mobile interfaces. Contemporânea: Journal of the graduate program in communications and contemporary cultures of the Federal University of Bahia, Brazil. 1(1), 225-250.
  20. de Souza e Silva, A. (2001-2002). De redes sociais na Internet para redes móveis no espaco híbrido: Um estudo sobre telefones celulares [From Internet social networks to mobile networks in hybrid space: A study about cell phones]. Série Documenta: Journal of the graduate program in psycho-sociology and social ecology at the Federal University of Rio de Janeiro, Brazil, 8 (12-13), 111-130.
  21. de Souza e Silva, A., & Ferreira, L. (2001). Z — ou como estar imerso no espaço digital [Z – or how to be immersed in digital space]. 404nOtFound: Journal of Ciberpesquisa, Center of Studies and Research on Cybercultures, 1(6). Retrieved February 12, 2004, from http://www.facom.ufba.br/ciberpesquisa/404nOtF0und/404_6.htm

  

3. Book chapters

  1. de Souza e Silva, A., & Gordon, E. (2013). The waning distinction between private and public: Net-Locality and the restructuring of place. In K. Gates (Ed.). The International Encyclopedia of Media Studies, Volume VI: Media Studies Futures. Boston: Blackwell. 
  2. Gordon, E., & de Souza e Silva, A. (2012). The urban dynamics of net localities: How mobile and location-aware technologies are transforming place. In R. Wilken & G. Goggin (Eds.). Mobile Technology and Place (pp. 89-103). New York: Routledge.
  3. de Souza e Silva, A., & Frith, J. (2011). Location-aware technologies: Control and privacy in hybrid spaces. In J. Packer, & S. Wiley (Eds.), Communication matters: Materialist approaches to media, networks, and mobility (pp. 265-275). New York: Routledge.
  4. de Souza e Silva, A. (2011). Art by telephone: From static to mobile interfaces. In M. Rieser (Ed.), The Mobile Audience: Media art and mobile technology (pp. 67-80). Amsterdam: Rodopi. [this article was originally published in Leonardo Electronic Almanac, 2004].
  5. de Souza e Silva, A., & Sutko, D. M. (2011). Placing location-aware media in a history of the virtual. In D. W. Park, S. Jones, & N. W. Jankowski (Eds.), The long history of new media: Technology, historiography, and newness in context (299-316). New York: Peter Lang Publishers.
  6. Dannels, D. P., & de Souza e Silva, A. (2009). OnSite and Engaged: Hybrid Reality Games in Communication Across the Curriculum. In A. de Souza e Silva, & D. M. Sutko (Eds.), Digital Cityscapes: Merging digital and urban playspaces, pp. 321-338. New York: Peter Lang Publishers.
  7. de Souza e Silva, A., & Sutko, D. M. (2009). Merging digital and urban playspaces: An introduction to the field. In A. de Souza e Silva, & D. M. Sutko (Eds.), Digital Cityscapes: Merging digital and urban playspaces, pp. 1-20. New York: Peter Lang Publishers.
  8. de Souza e Silva, A. (2007). From cyber to hybrid: Mobile technologies as interfaces of hybrid spaces (re-print). In D. Bell & B. Kennedy (Eds.). The Cybercultures Reader 2.0 (pp. 757-772). London, New York: Routledge.
  9. de Souza e Silva, A. (2007). eXistenZ: From fiction to reality. In F. Borries, S. Walz, & M. Böttger (Eds.), Space Time Play: Computer games, architecture, urbanism – the next level (p. 311-312). Basel/Berlin/Boston: Birkhäuser Publishers for Architecture.
  10. de Souza e Silva, A. (2007). Cell phones and places: The use of mobile technologies in Brazil. In: H. Miller, (Ed.), Societies and cities in the age of instant access (pp. 295-310). Dortdrecht, The Netherlands: Springer.
  11. de Souza e Silva, A. (2006). Do ciber ao híbrido: Tecnologias móveis como interfaces de espaços híbridos [From cyber to hybrid: Mobile technologies as interfaces of hybrid spaces]. In D. Araujo, (Ed.), Imagem (IR) Realidade [Reality (RI) Image] (pp. 21-51). Porto Alegre: Editora Sulinas.
  12. de Souza e Silva, A. (2006). Interfaces of hybrid spaces. In A. P., Kavori & N. Arceneaux, (Eds.), The Cell Phone Reader: Essays in Social Transformation (pp. 19-44). New York: Peter Lang.
  13. de Souza e Silva, A. (2004). Arte e tecnologias móveis: Hibridizando espaços públicos [Art and mobile technologies: The hybridization of public spaces] . In A. Parente, (Ed.), Tramas da Rede: Novas dimensões filosóficas, estéticas e políticas da comunicação [Network trams: New phylosophical, aesthetical, and political dimensions of communication] (pp. 282-297). Porto Alegre: Editora Sulinas.
  14. de Souza e Silva, A. (2004). The invisible imaginary: Museum spaces, hybrid reality and nanotechnology. In N. K. Hayles, (Ed.), NanoCulture: Implications of the New Technoscience (pp. 27-46). Bristol, UK: Intellect Books.

 

Presentations

 Keynote speeches

  1. de Souza e Silva, A. (2011). Location-aware interfaces in hybrid spaces: Locational privacy, control, and urban sociability. Transforming Audiences 3: Online & Mobile Media, everyday creativity and DYI culture. University of Westminster. London, UK. September 1-2.
  2. de Souza e Silva, A. (2011). Beyond networks and mobilities: Location-aware technologies as interfaces of hybrid spaces. Mobilities in Motion: New approaches to emergent and future mobilities. Drexel Center for Mobilities Research and Policy, Philadelphia. March 21-23.
 

Invited Research Presentations

  1. de Souza e Silva, A. (2011). Net Locality: Mobile interfaces in hybrid spaces. Mobile Processing Conference. University of Illinois at Chicago. Chicago, November 11-13.
  2. de Souza e Silva, A. (2011). Net-cultures: Mobility and Location in Social Networks. Research symposium of the Centre for Network Culture. IT University of Copenhagen. Copenhagen, Denmark. April 29.
  3. de Souza e Silva, A. (2010). Location-based mobile games: Interfaces to urban spaces. Homo Ludens 2.0. University of Utrecht, The Netherlands. November 17-18.
  4. de Souza e Silva, A. (2010). Network locality: Reconfiguring surveillance, privacy, exclusion and public spaces in contemporary society. Series of talks in Digital Humanities, Media and Culture. University of Maryland. College Park, MD. March 05.
  5. de Souza e Silva, A. (2010). Location-based mobile games: Interfaces to urban spaces. CHAT Festival. Organized by The Institute for the Arts and Humanities, UNC Chapel Hill. February, 16-20.
  6. de Souza e Silva, A. (2010). Network Locality: Privacy, surveillance, control and exclusion. IT University of Copenhagen. Organized by the Mobile Communication and Digital Media research group. Copenhagen, Denmark, Feb. 11.
  7. de Souza e Silva, A. (2010). On the social implications of Network Locality: Privacy, surveillance, control and exclusion. George Washington University. Organized by the Department of Media and Public Affairs. Washington D.C., Oct. 29.
  8. de Souza e Silva, A. (2009). Playing life and living play: How hybrid reality games reconfigure space, play, and the ordinary. Floating Points 6: Games of Culture | Art of Games. Organized by Emerson College, New Radio and Performing arts, Inc., and Turbulence.org. Boston, Mar. 21.
  9. de Souza e Silva, A. (2009). Hybrid reality and location-based mobile gaming: Potential uses in educational contexts. Is Learning a Serious Game?. Panel at the Teaching, Learning & Technology Roundtable (TRTL). NCSU, Raleigh, NC. Feb. 04.
  10. de Souza e Silva, A. (2008). Camera-phones: The role of mobile pictures. Presentation at the Block Blink: Camera phone photography exhibition. Miriam Preston Block Gallery, City of Raleigh Arts Commission, May 08.
  11. de Souza e Silva, A., Young, M. R., Buie, T., & Stein, S. (2007).  Interdisciplinary perspectives on gaming and communication. Panel at the Department of Communication Research Colloquium. North Carolina State University, December.
  12. de Souza e Silva, A. (2006). Tecnologias Móveis e Sociedade Contemporânea. University of Tuiuti in Paraná. Graduate Program in Cybermedia and Digital Media. June 22-23.
  13. de Souza e Silva, A. (2006). Hybrid reality gaming: embedding games in public spaces. Collaboration in the North Carolina Serious Game Space Workshop. NCSU Computer Science Department's Center for Digital Entertainment and the North Carolina Serious Games Initiative, May 02.
  14. de Souza e Silva, A. (2006). From MUDs as (virtual) spaces to (hybrid) spaces as MUDs: Mobile technologies as interfaces of hybrid spaces. Benjamin Franklin Scholars Spring Lecture Series. North Carolina State University. March 29.
  15. de Souza e Silva, A., & Winkler, F. (2002, October). database. Presented at the Association for Computer Aided Design in Architecture (ACADIA) / Digital Design Exhibition (DDE), Pomona, CA.

Responsibilities

CRDM (Communication, Rhetoric, and Digital Media) PhD program Associate Director

Education

  • PhD in Communication and Culture from Federal University of Rio de Janeiro, 2004
  • MS in Communication and Image Technology from Federal University of Rio de Janeiro, 1999